Before you click on the link below, you must agree to the following statement:
“I will not hate Terri Eichholz for the rest of eternity just because she introduced me to this horribly addictive game that got me fired from my job because I couldn’t stop playing.”
It’s Phun Phriday, and I found a really fun game that I’ve been wanting to share with you all week. It’s called “Game About Squares.” It’s online and HTML 5, so you should be able to play it on mobile devices. (I haven’t tried because I don’t want to start over!)
I am currently stuck on Level 14, and I am not a happy camper. I’ve been making myself solve at least one new level every time I get on my home computer, but I tried two last night and got stuck. I’m sure I could find the answer on the internet somewhere but that kind of defeats the purpose.
Check back with me in a few days and see if I’m still feeling that ethical about it…
Since many people are returning to school during the next couple of weeks, I thought I would re-visit and share some of last year’s more successful projects in case you want to try one. Yesterday’s post was on the surprise “You Matter” videos that I asked parents to make for their children last year.
Since most standardized tests used to measure “success” in schools today do not assess creativity, this skill tends to be less emphasized than ones that easily translate into multiple choice questions. However, I haven’t met one person who thinks that creativity is frivolous and many articles I’ve read, such as this one, from various news sources seem to indicate that it is a valuable attribute in the 21st century job market.
That being said, it’s sometimes difficult to fit creative activities into the school day. The Global Cardboard Challenge is the perfect opportunity to revive the imaginations of your students. First, show them the fabulous Caine’s Arcade videos. Then, get your students to brainstorm and sketch their own ideas. Next, give them time and resources to build. Then, let them critique and improve. And, finally have them share their creations.
There is not one right way to do this. It can be during school, after school, on a weekend. You can do it big and invite the community, or you can do it small and just involve your class or grade level. The official date for the 2014 challenge is October 11th, but you can do it any day you want.
Last year, I just had my GT students participate. I gave them an hour or two each week for about 4 weeks to work on their projects. (If you want to see students completely engaged with absolutely no interest in even talking you, I promise this is the activity to try!) Then they designed their own tickets and invited classmates to see their projects during recess. This year, we’re going bigger. I will still have my GT students make projects, but I will also have an after school Maker Club. The GT students will be researching charities and choosing one. The school will vote on the best projects, and we are teaming up with Main Event to host a “Pop-Up Arcade” of the student projects in their party rooms, charging $1 for the community to play the games. All money raised will go to the charity my students select.
For more ideas on how to host your own event, you can check out the Organizer Playbook here. More information is located here. But remember, you can “think outside the box” and make the event fit what suits you and your students.
I don’t often recommend paid apps on this blog. One reason is that they are difficult for many educators to obtain for their classroom, as I outlined in yesterday’s post. Another reason is that I feel that many of the paid apps have features that can be found in other free apps. However, every once in awhile, I run across a paid app that I think is unique and worth sharing.
DragonBox Elements, like the Algebra apps, is designed to teach math “secretly.” The Elements version teaches Geometry (I think they should change the name, as “Elements” made me think that it was a science app), and is aimed at students from 9-11.
The app accommodates up to 4 different players (individually, not at the same time), and has three levels of difficulty. As advertised, it slowly guides you through basic geometric concepts by playing a game. After learning to identify different types of triangles and quadrilaterals, the player begins to “prove” geometric characters into existence. For example, if one is given a triangle that shows two congruent angles, then there must be two congruent sides – making it an isosceles triangle.
None of the concepts are explicitly taught. My daughter, who is 11, had the main complaint that she didn’t feel that she was learning anything. However, when I asked her to explain her actions on a level, she basically gave me the steps of a geometric proof.
Like DragonBox Algebra, DragonBox Elements is a good app to recommend to parents who want to give their children an entertaining, educational app. I think it definitely helps if there is an adult who can ask some guiding questions to aid the child in verbalizing what he or she has learned.
I’ve collected a few fun Google activities during the last week that I thought I would share for this week’s Phun Phriday post. Remember, these are not necessarily educational – but that doesn’t mean you won’t find a way to integrate them into your classroom :)
I saw this Google Docs trick tweeted out earlier this week via @DenverUbow. By typing in the Konami code while you are on a Google Doc, the text will reverse to its mirror image. Type in the same code to get it back to normal. Someone on Twitter (I can’t remember who) mentioned that this might be a fun trick to play on a student who leaves a Google Doc up on his or her screen when leaving the classroom for a restroom break. ;) In our district GT program, the students learn about Leonardo da Vinci, so I’m thinking of a way to tie this in to his mirror writing in his journals.
Ozge Karaoglu’s blog has a recent post on this fun Docs Demo: Master’s Edition. You can type in the Google Doc, and then have famous collaborators add to (or revise) your composition. Shakespeare and Emily Dickinson are two of the people who might join in. What’s really cool is that Google records the whole process, and then gives you a link you can share with others.
And, lastly, @rpetitto shared that Build with Chrome now offers a Build Academy. The online Lego building academy walks you through different challenges, and can be just as fun as doing the real thing.
Don’t worry. There is nothing inhumane about this site. And, if you are a fan of kittens and teaching kids how to code, then you will probably like it.
Erase all Kittens is a game that can be used to teach kids some programming skills. The demo, which is available online, has several levels that scaffold learning to code (HTML and CSS) as the user plays a simple video game in which the goal is to release kittens from their box prisons. Whenever you reach a kitten, you are rewarded with a short video of a cute kitten. Each level is a bit harder, and you learn coding skills such as creating headings and changing colors so that you can more easily navigate.
My 11-year-old daughter was able to play the demo without any help from me. She has a bit of experience with coding, though. Whatever age level you try this with, the user needs to be able to read in order to make the necessary adjustments to the code.
If you want the full game, and you have some tech skills, you can visit this link. Erase All Kittens is currently in beta, so the full version is not currently available to play online. If you want to be notified about any updates, be sure to fill out your information on this page.
H/T to @wfryer for tweeting this link out last week! If you would like to see more ideas for teaching kids how to code, feel free to visit my Pinterest Board on Programming for Kids.
I found myself in Seattle a few weeks ago, stuck in a 12-person van with my daughter’s synchronized swimming team on a road trip. The girls were getting a bit stir crazy, and I was trying to think of a game we hadn’t played yet. I desperately texted a music teacher friend, “What was that fun music app you showed me last month?”
I quickly downloaded it, and got the girls next to me to give their input on the song and style. Once you choose a song and style, the app tells you certain sounds to make as you are recorded, then mixes them into a fun video. The video can then be shared to your camera roll or on social media (if you desire).
The team loved it. Suddenly every girl in the van was downloading the app to her phone and making weird sounds. In retrospect, maybe it wasn’t a great idea to try it out in an enclosed space…
VidRhythm is rated for ages 9+, and available on iPhone and iPad. It’s free. I’m sharing it today because it’s Phun Phriday, and it’s definitely a lot of fun. Of course, kids will be kids and try to make all kinds of sounds that are not suggested by the app – so be prepared if it’s on a student’s device to hear and see some unique videos that only kids would dream up;)
This summer, some other GT teachers and I got together to host some free online classes through Edmodo for our 3rd-5th graders. My class is called, “Make a Theme Park.” Each week, the students are invited to make something for a theme park that they have imagined. For the 1st week, the challenge was to build a model of a theme park ride, and the fantabulous Joey Hudy judged. You can see the post I did on the winners here.During the second week, the students created theme park mascots, and Braeden the Master of Puppetry was our judge. Here is the link to that post. For week #3, I invited Michael Medvinsky (@mwmedvinsky) to judge theme songs created by the students for their parks. You can find the winner, as well as a link to the Padlet of their submissions, here.
The final week of our “Make a Theme Park” class was judged by Sylvia Todd. For those of you who don’t know Sylvia, she is the delightful host of Sylvia’s Super Awesome Maker Show. She also, along with Joey Hudy (our 1st week’s judge) appeared at the first White House Maker Faire this summer. And, she has a book coming out – hopefully very soon!
Sylvia’s task was to judge the games that students to made to go along with their theme parks. This project assignment was similar to the Global Cardboard Challenge in which some of my students participated last September and October. Sylvia chose “Adventure Claw” to be the winner for the week. The game, pictured at the top of this post, was described this way by its maker: “The alligator on top is the claw, and when you pull the string it moves! If you are lucky, you might even get a prize. I was able to pick up a dime.”
Some of the other entries were:
Under the Sea – You get five tries to throw the water balloon through the holes. The eyes are two points each and the mouth is three points (like basketball).
Jellyfish Defense – I made a pinball machine. You have 3 lives to try and get as many points as possible. I used magnets to get the double ball and multiball.
Whack-a-Mouse – When someone underneath the box pushes up the cups you will have to whack the mice with the cat paw.
Catch Indiana Jones (sorry I don’t have a picture available as only a video was submitted) – Can you catch him? Or will he escape? You get three tries to roll the boulder and hit Indiana Jones. The first Indiana Jones you hit is the one you score points on.